Updating starforce

Therefore if the cargo was available for free at the origin the minimum selling price at destination is 0,000 per ton, or 0 per kilogram.

The implication is that only very high value cargo can be profitably shipped interstellar.

updating starforce-37

Using a long series of estimations whose details can be found in Rick's article he concludes that the annual operating cost for an airliner is about $30 million (not counting fuel, landing fees, and taxes).

An airliner's purchase price is $100 million so one year's uses costs about one-third of the purchase price.

Assumption: starship purchase price will only be about $1 million per ton of cargo capacity instead of $2 million, because starships are orbit-to-orbit, need no landing gear, need no wings, can use lighter structure because they accelerate under 1 g, and we will assume they can carry twice as much cargo per deadweight (inert mass) as a cargo jet.

Assumption: cargo starship operating cost is similar to cargo jet.

Assumption: starship fuel is cheaper than cargo jet JP-4 fuel.

Big assumption since JP-4 is about

Big assumption since JP-4 is about $1.39 per gallon.(ed note: starships are going to require lots of infrastructure.)Assumption: the service life of a merchant starship is 30 years.You'd probably be better off reading the full article but some people want executive summaries.Rick starts with certain assumptions and follows them to various conclusions about the interstellar economy.Don't forget the entry in this website about Cargo Holds As mentioned below, if you want to play around with interstellar trading, or even try doing a full simulation (to do worldbuilding for creating the background of your new novel), I'd suggest getting a copy of GURPS Traveller: Far Trader.Written with help from a real live economist, this allows one to model interplanetary and interstellar trade with equations and everything.That is, assuming a full cargo turnover at each port of call, how many one-way runs can the ship make? From departure planet orbit to FTL flight to arrival planet orbit. Assumption: each trip requires one month for servicing, maintenance, selling the cargo, buying new cargo for the next run.

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Big assumption since JP-4 is about $1.39 per gallon.(ed note: starships are going to require lots of infrastructure.)Assumption: the service life of a merchant starship is 30 years.

You'd probably be better off reading the full article but some people want executive summaries.

Rick starts with certain assumptions and follows them to various conclusions about the interstellar economy.

Don't forget the entry in this website about Cargo Holds As mentioned below, if you want to play around with interstellar trading, or even try doing a full simulation (to do worldbuilding for creating the background of your new novel), I'd suggest getting a copy of GURPS Traveller: Far Trader.

Written with help from a real live economist, this allows one to model interplanetary and interstellar trade with equations and everything.

That is, assuming a full cargo turnover at each port of call, how many one-way runs can the ship make? From departure planet orbit to FTL flight to arrival planet orbit. Assumption: each trip requires one month for servicing, maintenance, selling the cargo, buying new cargo for the next run.

||

Big assumption since JP-4 is about $1.39 per gallon.(ed note: starships are going to require lots of infrastructure.)Assumption: the service life of a merchant starship is 30 years.

You'd probably be better off reading the full article but some people want executive summaries.

Rick starts with certain assumptions and follows them to various conclusions about the interstellar economy.

Don't forget the entry in this website about Cargo Holds As mentioned below, if you want to play around with interstellar trading, or even try doing a full simulation (to do worldbuilding for creating the background of your new novel), I'd suggest getting a copy of GURPS Traveller: Far Trader.

.39 per gallon.(ed note: starships are going to require lots of infrastructure.)Assumption: the service life of a merchant starship is 30 years.

You'd probably be better off reading the full article but some people want executive summaries.

Rick starts with certain assumptions and follows them to various conclusions about the interstellar economy.

Don't forget the entry in this website about Cargo Holds As mentioned below, if you want to play around with interstellar trading, or even try doing a full simulation (to do worldbuilding for creating the background of your new novel), I'd suggest getting a copy of GURPS Traveller: Far Trader.

Written with help from a real live economist, this allows one to model interplanetary and interstellar trade with equations and everything.

That is, assuming a full cargo turnover at each port of call, how many one-way runs can the ship make? From departure planet orbit to FTL flight to arrival planet orbit. Assumption: each trip requires one month for servicing, maintenance, selling the cargo, buying new cargo for the next run.

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